The User is Drunk
Here is a great video that talks about a method of User Experience design that suggests that we should design for the user AS IF (s)he is blind drunk (she’s probably not actually drunk).
High points:
- Great UI isn’t there
- UI should generally be as effective when it is blurry as when it is not
- Guide them through the process as though they were blind drunk
- Say it Twice
- Emotion matters
- Say it Twice
- Design for drunk user, not dumb user (don’t talk down or be Overly simplistic to user)